Even the smallest members of a chess army can participate in checkmating an enemy king. In the right circumstances, pawns can be very dangerous attackers.
The diagram above shows an endgame position where such a mate is possible. Black's king is doing its best to prevent White from promoting a pawn, but finds itself trapped on d8 with nowhere to run. The simple c7++ ends the game, with the White king in support of his pawns being plenty to checkmate the Black king.


