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21.Kg1

From Mark Weeks, About.com

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21.Kg1
Of the four moves to escape check, 21.Kg1 is the only move that gives White a playable game. Interposing with 21.Bf5 or 21.Qf4 just throws away material, while 21.Kg3 loses by the sequence explained in the previous note.

Next move: 21...Nf4

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